As a D&D master, you must create an intriguing game that challenges your players without causing them frustration from losing.

Jam theme "Flow", we made game around the concept of Flow in videogame design and tried to apply to a "simulation" of a DND master that needs to "modify the fate" of its players so they dont get frustrated while playing while offering, "gods blessings" to heal them, or a RNG(not rng) meteor that falls in the face of their enemies.

MiniGDD

HOW TO PLAY

Click on the skills to use them.

Throw a FireBall to the enemies of your players (Hit ally ->Flow Bar Raises, Hit enemy->Flow bar Decreases)


Blessed ground, heals all creatures in an area (Heals ally ->Flow Bar Decreases, Heals enemy->Flow bar Raises)

If out of combat, the party rests for a day and replenish all of their HP (Reduces the Flow Bar)

Increases damage done and recieved for one combat.


CONTROLS

Left click to interact with the UI.


CREDITS

Alejandro Boix Pérez  Programmer (Unity) / Designer

Madeleine P. Music / SFX 

Denis Bernalte Severianov Art / UI

Slivi Art / UI / Designer

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