Mini-Flow Adventure
As a D&D master, you must create an intriguing game that challenges your players without causing them frustration from losing.
Jam theme "Flow", we made game around the concept of Flow in videogame design and tried to apply to a "simulation" of a DND master that needs to "modify the fate" of its players so they dont get frustrated while playing while offering, "gods blessings" to heal them, or a RNG(not rng) meteor that falls in the face of their enemies.
HOW TO PLAY
Click on the skills to use them.
Throw a FireBall to the enemies of your players (Hit ally ->Flow Bar Raises, Hit enemy->Flow bar Decreases)
Blessed ground, heals all creatures in an area (Heals ally ->Flow Bar Decreases, Heals enemy->Flow bar Raises)
If out of combat, the party rests for a day and replenish all of their HP (Reduces the Flow Bar)
Increases damage done and recieved for one combat.
CONTROLS
Left click to interact with the UI.
CREDITS
Alejandro Boix Pérez Programmer (Unity) / Designer
Madeleine P. Music / SFX
Denis Bernalte Severianov Art / UI
Slivi Art / UI / Designer
Status | In development |
Platforms | HTML5 |
Authors | bo1x, Denis Bernalte, Egrassah |
Made with | Unity |
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